Actually, I restarted to develop Timbertales quite actively and trying to improve the game and add a lot of player feedback.
One of my own concern by playing the last time was, is the survival feature cool? For those who don't know what feature I am talking about: If you try to kill a unit there is a low percentage that this units will survive the attack - This is animated by a popping star and instead of dying the unit will survive with 1 life point.
I am thinking about removing this feature, because it don't feels good if you attack an unit which should die and it survives as the attacker. What are your thoughts about that?
One of my own concern by playing the last time was, is the survival feature cool? For those who don't know what feature I am talking about: If you try to kill a unit there is a low percentage that this units will survive the attack - This is animated by a popping star and instead of dying the unit will survive with 1 life point.
I am thinking about removing this feature, because it don't feels good if you attack an unit which should die and it survives as the attacker. What are your thoughts about that?